Fill in the missing numbers from the patterns counting by 2s, 5s or 10s.
Find the missing numbers to complete the number patterns.
Skip count by 10s to make a maze through the numbers.
Skip count by 5s to make a maze through the numbers.
Skip count by 2s to make a maze through the numbers.
Fill in the missing numbers to complete the number patterns.
Continue the pattern by colouring in the numbers then write what the rule is.
Read the rule and starting number and make your own number pattern.
Continue the 2 digit number pattern and write the rule.
Colour in the numbers you say when counting by 2s and fill in the 2 times tables.
Colour in the numbers you say when counting by 3s and fill in the 3 times tables.
Colour in the numbers you say when counting by 4s and fill in the 4 times tables.
Colour in the numbers you say when counting by 5s and fill in the 5 times tables.
Colour in the numbers you say when counting by 6s and fill in the 6 times tables.
Colour in the numbers you say when counting by 7s and fill in the 7 times tables.
Colour in the numbers you say when counting by 8s and fill in the 8 times tables.
Colour in the numbers you say when counting by 9s and fill in the 9 times tables.
Colour in the numbers you say when counting by 10s and fill in the 10 times tables.
Colour in the numbers you say when counting by 11s and fill in the 11 times tables.
Colour in the numbers you say when counting by 12s and fill in the 12 times tables.
Shade the next 2 numbers in the pattern and write the rule.
A great open ended number square teachers can use for a variety of maths lessons.
Demonstrate number patterns that can be hidden and rearranged.
Use virtual hands to skip count by a given number.
Help the squirrel find the acorn by counting in number patterns.
Help the the unicorn to get the ringlet of hope by completing the number patterns.
Lots of games to practise ordering numbers.
Count forwards or backwards by 1, 2, 3, 4, 5, 6, 7 ,8, 9, 10, 11 or 12s.
Number patterns are covered and can be clicked to reveal 1 of the numbers.
Practice counting by 2s, 3s, 4s, 5s, 6s, 7s, 8s, 9s, 10s, 11s or 12s.
Help adventure man on his quest by completing the number patterns.
Use skip counting to arrange the space pets.
Practise skip counting by dashing to the numbers without hitting the obstacles.